Added an option for selling 100 ore at the Ore Trader.Available items to craft are now also limited by act. Retired Gladiator now tracks what upgrades you have bought on each hero, and respeccing upgrades is now free in gold up until the maximum-ever upgraded value.Blood Rite bonuses are now scaled up based on the current NG+ you are playing.In multiplayer, when completing a campaign above your highest tracked NG+, it counts as you completed that campaign at your highest tracked NG+.In practice, this means your heroes can skip NG+ levels up to your highest completed across all characters and campaigns.Completing a campaign at a NG+ level that is lower or equal to your highest available NG+ level will count as the hero completing the campaign at that level and you will receive the corresponding rewards and effects.The highest completed NG+ across all campaigns and heroes is now tracked by the Town.Available NG+ is now unlocked across all campaigns.Version 100, DecemNG+ Progression Changes Fixed an issue where saves got tagged as being modded when joining multiplayer lobbies where the host had enabled cheating.Speedrun UI now supports all dungeons rather than just Forsaken Tower.Fix for dungeon settings UI always being available once you complete either campaign.Dungeon and Arena settings UI now has a slider, when hovering over the NG value, for changing the level.Fixed Fancy Plume allowing item duplication in dungeon stores when reloading.Fix for Vampire Lord not spawning if you hadn't picked up any crosses.Fix for multiple Vampire Lord bestiary entries.Archives floors are now a bit bigger, but doesn't get as affected by larger size modifiers.Gladiators Net: Lowered proc chance from 20% to 10%.It should now trigger more easily on bosses. Branding Ward: Increased trigger and explosion radius slightly.Flaming Hounds: The projectile now loses more of its forward momentum when colliding.You can now travel between the different hub areas with a travel service.Added two new drinks: The Smirking Shopkeep and Snake Blood.Fixed First Aid not healing the correct amount.Fixed imp spawning with an offset that could place him in a wall in Moon Temple.Fixed some flickering tilesets in Moon Temple.Fixed an issue where you could stuck behind the door at the last boss in Moon Temple.Fixed issues where you could stuck in great threat rooms in both act 1 and 2 in Moon Temple.Added missing blueprints for new Moon Temple items.Fixed a glass walk not spawning correctly.Fixed some mistakenly placed destroyable secret wall parts.Waning and Waxing Crescent can now be found in all dungeons, still requires completion of Moon Temple.Walking pet now moves a bit better and can now teleport to the player in some cases.Beating a dungeon in a multiplayer game while dead now revives mercenaries instead of incorrectly marking them as dead.Arena now always gives 5 swords when beating it with a mercenary.Fixed issue with deleting mercenaries from ledger.Mercenaries now start with the squire pet selected.1.25.2 Chests, Item Balance, and Recategorization.1.12.3 Gameplay Adjustments and Balance.1.12.2 New Features added to the Base Game.1.12.1 New Features included with the Pyramid of Prophecy DLC. ![]() Chance to gain 1 HP when you kill something. ![]() When a poisoned creature dies it explodes and damages nearby enemies with poison.
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